Yet, since absolutely no details have been announced regarding gameplay, I would like to take this opportunity to express what I think the new game should play like. In my perfect world, "Generations" will be a beautiful mash-up of Genesis-era speed-based 2-D platforming seamlessly woven into a 3-D adventure. How would that work? Well, there are two options, the Paper-Mario approach, where the player could choose to switch between 2-D and 3-D on the fly, which I DON'T want to happen, and there is the structured linear level designed approach, which I think would be both much more manageable and enjoyable.
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Keep the old-school Logo and "SEGA" shout. You know the one I mean. |
Throughout the game we could relive classic stages, such as Green Hill Zone and Carnival Night Zone, but also be introduced to new stages (possibly "lost levels" or stages that have been cut or were unfinished from previous titles.) For each stage, Sonic should "look" like the corresponding era from which the stage takes place. I.e. Genesis, Saturn, CD, Dreamcast, etc. While the 2-D stages should stay true to their retro-roots, they should also receive a graphical update a la Sonic 4: Episode 1. What should NOT be updated, however, is the music for each stage. If I'm playing Green Hill Zone, I want that exact Genesis 32-bit music pumping out of my speakers. For the new levels, they should of course create new music, but keep the sounds relative to the era. If it's from the early 90's, it should feel like an authentic early 90's game tune.
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Eyes on the Prize SEGA. This game could be "The One." |
The third point I want to address is the inclusion of Bonus Stages. Preferably a mix of the old-school original Sonic Stages, plus those "Collect the Blue Orbs" 3-D stages from the Sonic 3 days, and a new element to match the full powered next-generation console hardware. The purpose of these Stages should of course be to collect Chaos Emeralds, and if the player has gathered them all by the time the game is over, add a "True Ending" to the story with a Super Sonic level + Boss Fight. (Read: Level as in let me play a freaking 3-D level as Super Sonic BEFORE having to fight a boss. That was cool for SA and SA2, but it's not enough anymore.) Also, once the Chaos Emeralds have been collected Stages should have the option to be replayed as Super Sonic, as tradition mandates, by collecting 50 rings and double jumping. This INCLUDES the 3-D stages, which has never been done before. It should happen for his 20th anniversary, it's a special occasion SEGA, so whip out the confetti cannons and make this game one for the history books by pulling out all the stops.
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"Wanna grab a Chili CheeseDog?" "You bet! Loser buys." |
That's about all I can think of off the top of my head. I may update this as time goes on, turning it into an Ultimate Wishlist of sorts. For now I think all of these things are plausible if SEGA puts all their eggs into this one basket and gambles on creating the greatest Sonic experience possible. If it needs an extra year of development, so be it, Sonic is one of the best video game characters ever created. Bottom Line: He's worth it.
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