Let's start at the beginning, when we are first introduced to Heinrich and Gretchen. Heinrich is an immortal, and since the idea of not dying makes little sense for a video game, the developers saw fit to give us Gretchen, a companion witch who serves as a never-ending escort mission from start to finish.
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This Knight must share an agent with Nic Cage. |
From here the gameplay unfolds, although I hesitate to call it "gameplay" for two reasons. The first being that the game is broken up into short episodes a la Bayonetta. At the end of each episode, 20 in all, players receive a grade based on the time it takes to complete a stage, the number of kills, number of finishers, and a bonus on top for skillful combos. One problem with this is the episodic breakdown makes the game feel chopped up due to poor decisions on where stages should end. Most episodes end at a random spot in the stage, so the next episode begins without any plot progression, as if episodes were merely separated by loading screens of new areas. Fragmentation is actually a major flaw with this game, and it's immediately noticeable from the very beginning. For the first 12 chapters, every literal minute of combat will afterwards result in a cut scene so that characters can speak. Dialogue that should just be implemented during gameplay becomes standalone, non-playable cinematics. And it actually happens every few steps, making the vast majority of the game a dislocated mess. Combine this with the frequent and painfully long load times, and the end result is a jarring, joyless jaunt that feels utterly unsatisfying.
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Verderinde. She's one bad-ass |
To replenish Gretchen's health, since her death results in a game over, Heinrich must carry her in his arms. How does this replenish her health? Ha, silly reader, Knights Contract doesn't bother wasting it's time with petty explanations. The game is too busy spouting out senseless dialogue to match it's equally unintelligible gameplay mechanics. That's right, for all the obnoxious cut scenes and excessive dialogue, most of it is entirely skippable, which thankfully is an option with Knights Contract.
At the end of every few episodes is a boss fight against one of the witches. For the most part, these are the easiest parts of the game so long as Heinrich is holding Gretchen the entire time until her spells recharge. Spells, once upgraded, do enormous damage and are often game-breaking. One spell in particular, which ensnares enemies in a floor trap, can still be used on bosses to make them vulnerable to attacks. Of course, there's always a catch, as rings true here. For all the unsatisfying ease of each combat section of a boss fight, there is a dreaded Quick Time Event sequence to strike a killing blow. These QTE's are merciless and unforgiving, giving only a moment's notice before disappearing. The penalty for failing a sequence, which thankfully stays the same upon retrying, is to replay the boss battle with your opponent at half health, and Heinrich not regaining any previously exhausted magic or health. In a word: Unreasonable.
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Bad Dialogue and Impractical Nudity? Sounds more like a Porno. |
Knights Contract ends up being an adventure that should have been subjected to early termination. It's incredible issues with pacing (The last eight episodes of the game take place at the end of the journey. That's almost half the game dedicated to the ending.) and painfully frustrating gameplay make it an adventure surely worth leaving behind. Even though the game encourages replayability with it's wealth of post-game unlockables, it's still not enough to save this tortured title.
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